Villanova Department of Computing Sciences

Logic is the anatomy of thought.

— John Locke


The ACM Student Research Competition held at the 2015 SIGCSE conference consisted of two categories of competition, graduate and undergraduate, with prizes awarded based on judging during the conference. Research from all areas of computer science qualified. Judges included professional computer scientists attending the conference activities. Students’ research was evaluated on the quality and significance of the work, and the quality and clarity of both an oral and visual presentation. The top three winners in the undergraduate and graduate categories as determined by the judges’ evaluation of the conference presentations received prizes of $500, $300, and $200, respectively. More...

Saturday, April 25, 2015

News & Announcements More News...

Villanova University has selected Giorgi Japaridze, PhD, a professor of Computing Sciences in the College of Liberal Arts and Sciences, as the recipient of its 2015 Outstanding Faculty Research Award for his scholarship in logic and computer science. The award recognizes a faculty member who demonstrates the highest standards of excellence in research, scholarship and contributions to their field. More...

The Villanova Cave Automatic Virtual Environment (CAVE) was featured WHYY’s The Pulse. Professor Frank Klassner and Freshman Computer Science major Charles Walberg were both interviewed by WHYY's The Pulse to explore the CAVE's potential as a classroom facility. Villanova's CAVE comes courtesy of a $1.67 million National Science Foundation grant, which covers the cost of the unit, along with a $15,000 hi-resolution camera that can be used to create original content. During the interview Professor Klassner displayed a virtual model of a newly renovated lounge and study area on campus. Charles Walberg responded to his experience in the CAVE by stating, "I'm really blown away by a) how similar it looks to the room I've actually been in before, and then b) I guess, just how real it looks, how lifelike everything is." More...

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Thesis Defense Event

MS Thesis Defenses: Masters Degree Candidates

Date: 2015/4/27 16:30
Location: Mendel Science Center 115

This presentation is part of our department colloquium series. Everyone is invited to attend.



  • 161 Mendel Science Center
    Villanova University
    800 Lancaster Avenue
    Villanova, PA 19085-1699
  • Undergraduate

  • Graduate

Senior Projects

Senior Projects 2014 2D Game Development

There are many frameworks available for iOS 2D game development such as Unity, Corona, SpriteKit, Cocos2D etc... Many people are turned off from learning these frameworks because they seem really complicated. The purpose of my project to create a couple iOS 2D games using Cocos2D and SpriteKit and perform a comparison of these two frameworks. The reason for a comparison between Cocos2D and SpriteKit is that most game on the App Store are created using Cocos2D, and on the other hand, SpriteKit is Apple's 2D game development framework that was based off Cocos2D. It would be interesting to see the pros and cons of each framework side by side. For my first iOS game - Drop Blocks! visit this link: - I used Cocos2D, it is a very simple game where blocks will move back and forth on the top of the screen and the user will tap the screen to drop the blocks. The user will be able to gain points and erase blocks if the blocks are matched with 3 or more same color blocks horizontally or vertically.

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