Villanova Department of Computing Sciences

The tools we use have a profound (and devious) influence on our thinking habits, and, therefore, on our thinking abilities.

— Edsgar Dijkstra

Friday, January 30, 2015

News & Announcements More News...

The Villanova Cave Automatic Virtual Environment (CAVE) was featured WHYY’s The Pulse. Professor Frank Klassner and Freshman Computer Science major Charles Walberg were both interviewed by WHYY's The Pulse to explore the CAVE's potential as a classroom facility. Villanova's CAVE comes courtesy of a $1.67 million National Science Foundation grant, which covers the cost of the unit, along with a $15,000 hi-resolution camera that can be used to create original content. During the interview Professor Klassner displayed a virtual model of a newly renovated lounge and study area on campus. Charles Walberg responded to his experience in the CAVE by stating, "I'm really blown away by a) how similar it looks to the room I've actually been in before, and then b) I guess, just how real it looks, how lifelike everything is." More...

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Building TV Apps at Comcast

CSC Colloquium: Mary Malone

Date: 2015/2/2 16:30
Location: Mendel Science Center 115

This presentation is part of our department colloquium series. Everyone is invited to attend.

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Cyberthreats and Cybercrime

CSC Colloquium: Special Agent Michael Ruibal

Date: 2015/2/9 16:30
Location: Mendel Science Center 115

This presentation is part of our department colloquium series. Everyone is invited to attend.

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The Early Years of Academic Computing

CSC Colloquium: William Arms

Date: 2015/2/12 16:30
Location: Driscoll 134

This presentation is part of our department colloquium series. Everyone is invited to attend.

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Contact

  • 161 Mendel Science Center
    Villanova University
    800 Lancaster Avenue
    Villanova, PA 19085-1699
  • Undergraduate

  • Graduate

Senior Projects

Senior Projects 2014 CodeWarriors

Our senior project deals with the advent of virtual reality (VR). The two main VR devices at the moment are the Google Cardboard and the Oculus Rift (now owned by Facebook). The Google Cardboard is quite literally made of cardboard and uses certain Android based phones to create a 3d headset. The phone slides into the cardboard horizontally, the screen displays two separate images on the screen, and the special lenses act as 3d glasses and the images become a single 3d image. The Oculus Rift is a specially made headset with its own screen to recreate a three dimensional space. The Oculus headset in combination with a camera, track your head movements and adjust the picture on the headset's screen to match your real time motions. Our goal is to create a 3d environment using both technologies and then compare the two technologies. A few of the questions we hope to answer at the end of this project are: a) Does the cost between the two devices affect the quality of the device? (Do you get what you pay for?) b) Is this technology ready for mass consumption and what would its uses be to your average citizen and society in general? c) What are the current capabilities of VR technology?

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