Villanova Department of Computing Sciences

The first 90% of the code accounts for the first 90% of the development time. The remaining 10% of the code accounts for the other 90% of the development time.

— Tom Cargill

Bell Labs

Friday, May 22, 2015

News & Announcements More News...

Villanova University has selected Giorgi Japaridze, PhD, a professor of Computing Sciences in the College of Liberal Arts and Sciences, as the recipient of its 2015 Outstanding Faculty Research Award for his scholarship in logic and computer science. The award recognizes a faculty member who demonstrates the highest standards of excellence in research, scholarship and contributions to their field. More...


  • 161 Mendel Science Center
    Villanova University
    800 Lancaster Avenue
    Villanova, PA 19085-1699
  • Undergraduate

  • Graduate

Senior Projects

Senior Projects 2014 CodeWarriors

Our senior project deals with the advent of virtual reality (VR). The two main VR devices at the moment are the Google Cardboard and the Oculus Rift (now owned by Facebook). The Google Cardboard is quite literally made of cardboard and uses certain Android based phones to create a 3d headset. The phone slides into the cardboard horizontally, the screen displays two separate images on the screen, and the special lenses act as 3d glasses and the images become a single 3d image. The Oculus Rift is a specially made headset with its own screen to recreate a three dimensional space. The Oculus headset in combination with a camera, track your head movements and adjust the picture on the headset's screen to match your real time motions. Our goal is to create a 3d environment using both technologies and then compare the two technologies. A few of the questions we hope to answer at the end of this project are: a) Does the cost between the two devices affect the quality of the device? (Do you get what you pay for?) b) Is this technology ready for mass consumption and what would its uses be to your average citizen and society in general? c) What are the current capabilities of VR technology?

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